2D bloom
BlitzMax Forums/BlitzMax Beginners Area/2D bloom
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I was wondering if there were any good tutorials about bloom but in 2D? Or possibly if someone had some old code for this... I can't seem to find anything to help me get going on the forum, most of the effects are for Blitz3D anyways. Cheers! |
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What is 2d bloom? |
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This is tricky with Bmax as there is no shader support or texture buffers. This might help. This is a good article on Bloom. If you don't need dynamic blooming then I would suggest having the 'bloom' aspects of an object saved separately and added using Lightblend. Hope it helps. |
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I think bloom is WAY overrated, it only happens naturally where very bright light sources shine behind objects and some of the light radiance scatters in the air particles creating a glow at the edges of objects, but it is way overrused and not very realistically so, in my opinion. |
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I think bloom is WAY overrated, it only happens naturally where very bright light sources shine behind objects and some of the light radiance scatters in the air particles creating a glow at the edges of objects, but it is way overrused and not very realistically so, in my opinion. ... whereas Alien invasions, inter-planetary travel, hell-demons walking the earth and small yellow 'cheese' being chased by ghosts are every day events :-) |
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You're comparing chalk and cheese. Bloom is usually used to create more realism in realism-striving graphic styles, not to complement fantasy styles. |
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Bloom is usually used to create more realism in realism-striving graphic styles Really? Don't people use it on spaceships or lasers or aliens? |
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Bloom is used to ape a realistic phenomenon caused by imperfections in camera lenses, but it's most often used in non-realistic games. Much like lens flares are a realistic phenomenon but it was mostly non-realistic games which used them because they're an over the top effect which doesn't really look that good with realistic scenes. Wikipedia's description of the Bloom effect lists a handful of examples, including Ico and Legend of Zelda, so clearly it's not used exclusively in "realism-striving graphics styles". In fact, I think those two games pretty much epitomize the phrase "fantasy styles". Tron 2.0 was the game which made it popular apparently. Again, not big on realism. |