can't find interface on Mac

BlitzMax Forums/BlitzMax Beginners Area/can't find interface on Mac

Ralf61(Posted 2008) [#1]
I wrote a little filebrowser on PC with BlitzMax on now i want to transfer it to my iMac. I installed Blitzmax and BlitzGui and XCode and rebuild the modules to see if everything is o.k with the install. It works! But now i take my source from PC to Mac and I get the error message

'can't find interface for module 'volumes'

I use Bruceys volumes.mod - but i can't see what i have to change on the Mac side.

Thx for a little help


Brucey(Posted 2008) [#2]
The module needs to have the path : BlitzMax/mod/bah.mod/volumes.mod

case is important.


Ralf61(Posted 2008) [#3]
wow - thx for the ultrafast reply.
Unfortunately it didn't change anything for me. Still have the same error message. Here is what i did:
I created a subfolder in mod with the name bah.mod and decrunched the volumes.zip in this folder. Now i have

programme\Blitzmax\mod\bah.mod\volumes.mod\main.bmx
(and all the other files)

I'm pretty sure that i missed something really basic - but what?


Brucey(Posted 2008) [#4]
When you Build modules, you should see it build that module. something like :
Building Modules
Compiling:volumes.bmx
Archiving:volumes.debug.macos.x86.a


After building modules, you should see a set of similar named files in the volumes.mod folder.
If you don't see those .a and .i files, the module hasn't been compiled yet.


Ralf61(Posted 2008) [#5]
Yes - I have eight *.a and eight *.i files (like volumes.release.macos.ppc.a) - so I think compiling went right ...


Brucey(Posted 2008) [#6]
In which case, I would expect an "Import bah.volumes" to work as expected...

Stranger and stranger, said alice...


Try running one of the examples. (you can access them either through the doc folder, or from the help documentation if you have built it - under third party modules - bah.volumes).


Ralf61(Posted 2008) [#7]
hooray!

It works! Import bah.volumes made it for me ...

Thanks so much ...