Convert old Blitz3d code

BlitzMax Forums/BlitzMax Beginners Area/Convert old Blitz3d code

Destroyer(Posted 2008) [#1]
How can i convert this code to BlitzMax



Can any body help with this


Thanks


CS_TBL(Posted 2008) [#2]
I belong to the group o'ppl who'd say "do a clean rewrite in BMax", note that I'm not into 3d, so I don't know how well the 3d would transport to BMax and some 3d lib I don't know about.


GfK(Posted 2008) [#3]
By installing MiniB3D then fiddling about a bit.

I.e.

The backslash for type field references isn't used in max - use a '.'.
; is a line separator in blitzmax, remarks use an apostrophe.


Destroyer(Posted 2008) [#4]
Ill be using the above code with LeadWerks engine if i can convert it to max first.


Thanks


gameproducer(Posted 2008) [#5]
Reading this will do miracles.

You cannot convert your code totally into blitzmax "first", since stuff like createSphere & 3rd dimension don't automatically exist in Bmax.

I'd suggest reading carefully that above guide, then reading this guide and then using bmax + leadwerks framework together... and simply changing the necessary commands. There's no much other way around.

Sorry if this comes "bit" late :)