[OSX] bmk 1.30 fails to assemble
BlitzMax Forums/BlitzMax Beginners Area/[OSX] bmk 1.30 fails to assemble
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I just updated to BMX 1.30. Tried to rebuild the MaXML module using bmk. This produces an error.Compiling:maxml.bmx sh: line 1: as: command not found Build Error: Failed to assemble /Applications/BlitzMax/mod/pub.mod/maxml.mod/.bmx/maxml.bmx.debug.macos.x86.s My system is MacOS X 10.4.11. MaXML is 2.22. I have not made any tests on Win or other versions of OSX yet. |
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It appears that you don't have XCode installed? You need the XCode developer tools to be able to compile anything on Mac. |
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Thanks, Brucey! Yes, that was the problem! I'm on a new machine and forgot to intsall it. Please, move this topic to lame-ass beginner questions. ;-) |