Must have mods for BMax
BlitzMax Forums/BlitzMax Beginners Area/Must have mods for BMax
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I would like to start a list of the most recommended modules that are out there for BMax. Maybe this can be made sticky for other people like me who are just starting to use them in their own projects. If you have used any mods that you think deserve a mention or if you have made any yourself then please list them here. Please also state if the modules are free or if they need to be purchased. Thanks for your time guys. Jason. |
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I have alot of brucey's mods except for the wxMax ones. |
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Here's a list of some of the ones I've made, with links to them. They cover quite a wide variety of areas, from internet, text handling, physics, sound, and databases... All free, all documented, usually with some good examples of usage. Documentation comes in the form of the Third Party Modules section of the IDE Help. Once the module is installed, just Rebuild Documentation and it should appear in there. I'm all for a FULL list of available modules. Sometimes you just don't realise that someone has already made a module to do X. For example, I see the German forum tends to see modules that don't appear here. |
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i wrapped winblitz3d into a module Here its free to use, only supports windows though. There also blitzmax software protector, Here but this is not free. |
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I'm not sure there are any "must have" modules. The modules you need really depend on what it is you're doing. For me I've used REDi's MaxMod in the past although I'm going to switch to one of Brucey's ones for Magicville, I think. That's pretty much the only one I've ever used. I also have Kev's Software Protector but haven't had cause or opportunity to use it, although from what I've seen its pretty good. |
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Like gfk says, it really depends on what you're doing. That said, these seem particularly useful to me: - Brucey's database modules - pretty much all of Brucey's other modules - PantsOn's Ogg Theora video rendering module - D-bug's Chaos DesktopExt module - Fabian's FMC window/system tray modules (Doesn't work properly with the latest versions of Blitzmax, unfortunately) - Indiepath's Projection Matrix module - Redi's MaxMod (Streaming audio + .mod/.s3m support) - aco.mod farseeerphysics module Kev: Is that a direct wrap of Blitz3D itself? Sounds a tad fishy... |
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Kev: Is that a direct wrap of Blitz3D itself? Sounds a tad fishy... No, it's a direct wrap of WinBlitz3D, his native Win32 GUI library for Blitz3D. He describes it in this sig. |
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@xlsior, im not wrapping blitz3d. Gabriel's correct the wrappers just winblitz3d usable in max :P kev |
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the DesktopEXT module has been the only module i tend to use in all my products (well, i suppose i use an ini file handler too..). Cheers Charlie |
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Etna is very good: http://repeatuntil.online.fr/Etna/ |
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useful ones that i've used off the top of my head: -Minib3d -wxMax -Chipmunk -My particle module -Brucey's xml modules -Brucey's SQL modules -Box2d -FryGUI -My high scoring module And probably many more. |
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A customer of my Grey Alien BlitzMax Game Framework has turned it into a module for me, but I've yet to release it. If you are making a commercial game, I'd say it's "must have" ;-) |
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Any idea if or when you will release it? |
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It is easy to make Grey Aliens Framework importable (never done modules, but I think every importable code can be easily turned into module). I think everybody who is using it, should do it and not wait for official version. The speed increase of compiling when using imports is more than worth it. |
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Azathoth: Next couple of months, before I move to Canada. It's already been done, I just need to find the time to test it and update it because I've changed the framework code since then. I still use Include which may seem dumb but I have the Quick Build option turned on which helps a bit. |
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I believe Include doesn't matter even though you have Quick Build on. Unless the included code uses some Imports. |
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Yes that's true, but I do have a couple of imports (only small ones though), so converting it to a mod is the way to go. |