Does the Raknet library work in Blitzmax?

BlitzMax Forums/BlitzMax Beginners Area/Does the Raknet library work in Blitzmax?

Farflame(Posted 2008) [#1]
I'm putting together a simple little program to run over the internet, using the Raknet library. So far, it's all done in Blitz3D, but it doesn't use any 3D graphics and I require some drop-down menu's/combo-boxes etc, so would Blitzmax be more suitable? And does the Raknet library which works in Blitz3D also work in Blitzmax?


deps(Posted 2008) [#2]
Raknet will work if someone write a module for it.
Maybe someone already have. I don't know.


Stu_ovine(Posted 2008) [#3]
Look no further than

http://www.blitzbasic.com/Community/posts.php?topic=72982


Farflame(Posted 2008) [#4]
Thanks, can I just check, Blitzmax has comboboxes, menu's etc... right?


jsp(Posted 2008) [#5]
Not BlitzMax directly, but via the MaxGui module you have access to all important Gui stuff. Overview of the gadgets:
DESKTOP WINDOW BUTTON PANEL TEXTFIELD TEXTAREA COMBOBOX LISTBOX TOOLBAR TABBER TREEVIEW HTMLVIEW LABEL SLIDER PROGBAR MENUITEM NODE CANVAS


Retimer(Posted 2008) [#6]
but via the MaxGui module you have access to all important Gui stuff


Some of =(

If you want things like PropertyGrid, other controls, and MUCH better interaction with your UI, go with Bruceys wxMax (wxWidgets) modules.


Dreamora(Posted 2008) [#7]
MaxGUI offers all that BM is targeted at: games and tools for games.

Its not meant nor supported for writting of application, otherwise the core IO stuff wouldn't be ansi restricted but UTF