Loading Pictures as images.
BlitzMax Forums/BlitzMax Beginners Area/Loading Pictures as images.
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What is the best way to go about loading a very large image into memory for use? I'm making a program that works with photographs and modern cameras can take very large pictures. Now I have heard about splitting up images into a sort of divide and conquer method but are there other alternatives? It would appear that I cannot create DirectX surfaces large enough to load some of my digital photographs. Perhaps someone could shed some light on the subject. Would changing the driver to OpenGL help any? |
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It would probably help if we knew what videocard you have and how large the largest of your images is. It could be a hardware limitation, but without knowing both of the above, it could equally be nothing of the sort. |
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My graphics card is built into my laptop and reads Ati Radeon Xpress 1100. This program is targeted towards multiple users beyond myself. |
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If this is a Windows only app, I would forget about using DX or OpenGL and consider using GDI for all of your graphics calls. |
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Does this help? |
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Yes thank you! You have been very helpful. If I try to create a large pixmap from a largo photo the program will crash. The image loader does work but deriving a large pixmap appears to be the trouble. |