delta timing and rotation
BlitzMax Forums/BlitzMax Beginners Area/delta timing and rotation
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Hi ! When you use delta timing. should you also apply the computed delta value with rotations ? For example if you rotate an static sprite ? (in this case, thanks to you to post a tiny example to show what you multiply by delta , consider 'Delta' as the delta time computed value) Thanks ! |
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When you're using delta timing, all movement, rotation, scaling etc needs to be multiplied by delta. I don't see how I can post a sample as it should be clear enough? |
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yes, it's true, very clear and logic. i must be tired this evening ! Time to me to go to bed Thanks gfk. |
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say you have two variables: CurrentAngle: Float and RotationSpeed: Float. You do this: CurrentAngle:+RotationSpeed*Delta OK? |