Sprite Angle in Ai Behaviors mod
BlitzMax Forums/BlitzMax Beginners Area/Sprite Angle in Ai Behaviors mod
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Hi All! I have one problem with Sprite Ai Behaviors mod. I creating one Sprite, after, in main cycle, i wan't, that this sprite create a bullet. I wrote function, and when i wan't use it, i set angle=Enemy.GetHeading() - but bullet creating with not the angle of sprite.Who know, why? Sorry for my POOREST english. |
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Is it always the wrong heading by the same amount? That is if you want a heading of "up" and the bullet is heading "left", and then when you want a heading of "Right" the bullet is heading "up". Is so then there is simply a transform addition/subtraction missing from the angle. Add a constant to the bullet heading. (Try 90 degrees or pi/2) |
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H&K, thanks.Hmm....Strange...If i will write angle=-Enemy.GetHeading(), then all seems to be right. Sorry for my POOREST english. |