Image Mask
BlitzMax Forums/BlitzMax Beginners Area/Image Mask
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Thats me again. Explame please how to mask image? Mask color is not black. |
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setmaskcolor r,g,b |
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You need to set the mask colour before loading your image(s), as it's applied at load time and not draw time. |
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It not works ='( Here the code i use: Graphics 640,480,16 SetMaskColor 225,0,255 Global gfx_image:TImage = LoadImage("media\player.png",MASKEDIMAGE) Type player Field x#,y# Field image:TImage Global playerList:TList Function Create(x#,y#) If playerList = Null Then playerList =CreateList() p:player = New player ListAddLast playerList,p p.x# = x# p.y# = y# p.image = gfx_image End Function Function Update() If playerList Then For p:player = EachIn playerList DrawImage p.image,p.x#,p.y# Next EndIf End Function End Type player.Create(300,200) Repeat player.Update Flip Cls Until KeyHit(KEY_ESCAPE) Or AppTerminate() |
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Can you post an example image? My guess is the colour is not 255,0,255 as you're loading in 16bit mode. Try 32bit mode and see what happens. |
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No,bmax still drawing maskcolor Example image: http://www.gamedev.ru/download/?id=5033 |
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The image has an alphachannel (I think that's what it is called) <edit> I had to turn it off in my paint package and resave. I thought drawing with ALPHABLEND would fix it but it didn't. |