B+ and BMax file system compatibility
BlitzMax Forums/BlitzMax Beginners Area/B+ and BMax file system compatibility
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Hey, I have a game engine being written in BlitzMax, the editor to go with said engine however is being written in Blitz+ One of the editors functions outputs a data file that should then be read by the engine, the data file contains both int and string variables Max is able to read the ints from + just fine, however there is an issue when it comes to the strings What I need to know is: should a string variable written to a file with B+ then be readable by BMax, or does the problem with the system lie elsewhere in my code? |
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Not tested, but I think this'll do it...Function RetroReadString:String(Stream:TStream) Local size:Int = ReadInt(Stream) Return ReadString(Stream,Size) EndFunction |
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ty, I'll have a test |
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Ok, it worked, ty very much |