Rotating tile based map about player?

BlitzMax Forums/BlitzMax Beginners Area/Rotating tile based map about player?

Arowx(Posted 2006) [#1]
Hi Gents,

Just playing around with some basic game ideas and wondered if the following is possible?

Is it possible using the basic 2D graphics commands to provide a player centred, fully rotatable tile based map system, easily?

It's just that the grpahics in BMx appears to be based on DirectX and OpenGL so fundamentally it's 3D, however would it be possible without having to use specifica DX or GL commands provide a rotating tile based map?

E.g.

set a rotation for all drawing commands draw tile map then unset rotation and draw player in center of screen and HUD?

Thanks in advance gents.

Regards

Merx


tonyg(Posted 2006) [#2]
From a year ago and OGL only. Might need some work to get it working in later Bmax levels.


Arowx(Posted 2006) [#3]
Cheers Tonyg that's just what I needed!

I now have the basis for a tile based rotation system to play with!

Thanks

Merx