Animating a "strip animation"

BlitzMax Forums/BlitzMax Beginners Area/Animating a "strip animation"

Ryan Burnside(Posted 2006) [#1]
Sorry to post so much lately, but I have an strip of graphics that is six cells long and each cell measures 16x16. How would I show one 16x16 frame and not the whole image?


H&K(Posted 2006) [#2]
Paste 16*16 blocks of the image, and not the whole image


amonite(Posted 2006) [#3]
If i understand you correctly,
just draw the image you want to display within your strip.

In your case load the strip with a LoadAnimImage() command and then simply draw the image you want using Drawimage("yourimage",x,y,CellNumber).


Grey Alien(Posted 2006) [#4]
yeah I concur with Benyboy. then you've got to code some nice timing so it shows each frame for the correct amount of time and loops etc.


Ryan Burnside(Posted 2006) [#5]
Thanks a lot I got it working. I just didn't see the function for it.


sswift(Posted 2006) [#6]
This isn't gonna be another LoveChess is it?


Ryan Burnside(Posted 2006) [#7]
I had to google that and find out what you meant now that I did I'm a bit grossed out. Anyways NO here is the link to a title screen.

http://www.shmup-dev.com/forum/index.php?topic=813.0


Grey Alien(Posted 2006) [#8]
haha cool, and good luck.


sswift(Posted 2006) [#9]
Ryan:
LoveChess is a Blitz game and it has been posted here before. :-) And it uses my shadow system! So I figured you would have heard of it.