Pathfinding
BlitzMax Forums/BlitzMax Beginners Area/Pathfinding
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Well I tryed a search but that didn't help me... In blitz3d there was the A* sistem for pathfinding but now in blitzmax I dont know any so I was wondering if any of you guys know a way how I could do pathfinding in Bmax... A dwl link would be nice |
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There is one. Check out the german bb boards (http://www.blitzforum.de) in the BlitzMax codearchiv section to find it :-) |
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Thats in german... I don't understand anything Anyway I was hoping for a pathfinding for dummyes cuz its preety hard for me...(I mearly done it in blitz3D...the 2D version f it) |
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Yes its in german ... but remember, we are reading the english boards as well although we are german speaking :) After all not that hard to understand if you understand the basic concepts behind A* which I assume you do. (if not google for A* and you will find many many A* for dummies pages as you are looking for) gamasutra.org and gamedev.net are normally the place to start searching |
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Thx Oh and I'm from Romania and I speek romanian,english and a bit of french :P absolultey no german(maybe just ja nein und dakesheun... did I spell ok?) |
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There's an A* example in the BlitzMax sample folder, and an A* example on the BlitWiki. [a http://www.blitzwiki.org/index.php/Category:AStar_Pathfinding_%28Module%29]Astar pathfinding module[/a] |
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This is a nice A* tutorial: http://www.policyalmanac.org/games/aStarTutorial.htm |
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His source code is still in the blitzcoders webpage: http://www.blitzcoder.com/cgi-bin/showcase/showcase_showentry.pl?id=turtle177604062002002208&comments=no It is in blitzplus but easy to convert. I converted the chaser demo to BlitzMax: name astarlib.bmx you can test it with this: name chasergame.bmx create a folder, put both files in there and copy the graphics folder from the tutorial samples in to your new folder and try. EDITED: sorry guys I uploaded the wrong files. It should be ok now ;). |
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Thx a lot jesse :D:D *hug* |
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SORRY! Sanctus, I fixed the chasser game file . it works now. |