Png 8 bits question

BlitzMax Forums/BlitzMax Beginners Area/Png 8 bits question

Josepho(Posted 2006) [#1]
I'm using 8bit with gradual alpha png images for a game, would that benefit during game execution in a lower memory footprint? would also be safe to use that format without risk of incompatibilities in some computers ?


Dreamora(Posted 2006) [#2]
The format of the image has nothing to do with the rendering output which is always 16 or 32 bit (modern cards don't support anything else for 3D contexts).

Don't know if BM supports 8 Bit Alpha Images. Always thought 8Bit alpha is only available on 32Bit images (I mean true alpha, as gray scale won't represent any alpha in BM)


Josepho(Posted 2006) [#3]
Thankyou

Yup, bmax supports 8 bit alpha images, you can make that kind of images using some programs


Dreamora(Posted 2006) [#4]
Hmm interesting to know.
Thank you :-)

*will surely have its use in further programming the entity system :)*