BMAX: How programming should be
BlitzMax Forums/BlitzMax Beginners Area/BMAX: How programming should be
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Seriously, it's like I'm on the Enterprise and I just tell the computer what I want it to do. It's the way entertainment programming should be. A salute to Mark's work. :-) cbmeeks |
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Glad to read that you are satisfied with your BM tests. I'm just curious to know if BM is faster than your ID3DXSprite-based engine?! -- Liquid |
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Seriously, it's like I'm on the Enterprise and I just tell the computer what I want it to do. Technically, all programming languages are telling the computer what you want it to do... ...Except some languages are the equivalent of a deaf mute who only recognizes chinese characters. |
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Glad to read that you are satisfied with your BM tests. I'm just curious to know if BM is faster than your ID3DXSprite-based engine?! Yes, I am very pleased. But I have to admit, I've been able to do stuff with my engine (ID3DXSprite) that I can't do with BMAX...in other words, I can have a lot more action going with my engine. BUT, I am still new to BMAX so I might be doing something wrong. Also, that doesn't mean I am disappointed. BMAX is "fast enough" for my Metroid Classic project. In fact, I had two layers with sprites scrolling and it is smooth. I added a third "fog" layer and sometimes it was smooth...sometimes really jerky. So, I have to figure that one out. Technically, all programming languages are telling the computer what you want it to do... ...Except some languages are the equivalent of a deaf mute who only recognizes chinese characters Oh, that I know...I'm a hard-core assembly language programmer. :-D I guess what I was getting at was how easy it is. bmax rocks. period. cbmeeks |
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I am glad you like it so much :c) |
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I love it too, been writing a manual all day, now to have some fun coding alien bullets! |
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here is a question, how/where do I go about coding my own modules? I mean, there might be an interest in using my C++ engine with bmx?? Is that possible? |
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If you write functionality to use it procedural, then it won't be much of a problem. On the how: The best thing to do is to read the sources of BRL / PUB modules. |
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http://www.blitzbasic.com/Community/posts.php?topic=42290 |
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Thanks guys! |
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Meeks - Good to see you returning to Blitz. It's been a while since you last posted. |
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yeah, life has been pretty busy. I basically have three projects. 1) work stuff 2) Metroid Classic 3) Homebrew computer so, I take what little free time I have and divide amongst the 3...lol cbmeeks |