"GLGraphicsDriver failed to set display mode"error
BlitzMax Forums/BlitzMax Beginners Area/"GLGraphicsDriver failed to set display mode"error
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Hey guys, Well, this one has me really stumped. When I initialize my game as a window the game runs fine, i.e.: Graphics 800,600, 0 On the other hand, when I try to run it in full screen, the BlitzMax IDE gives me the error "GLGraphicsDriver failed to set display mode". Here is the code which I use to initialize it in full screen: Graphics 800,600, 1 Anyone know what's going on? |
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Nevermind, this was the root of the problem:SetGraphicsDriver GLMax2DDriver() Any way to circumvent that? |
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The third parameter of Graphics is color depth and should be 0, 16 or 32 not 1. |
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Yeah. Your driver doesn't support monochrome displays. :o> |
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woops! |
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Wait. That doesnt make sense. When I get rid of:SetGraphicsDriver GLMax2DDriver() Then: Graphics 800,600, 0 Runs the game in a window, and: Graphics 800,600, 1 Runs my game in full screen mode. |
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It looks like the DirectX driver ignores the depth if it can't match it where as GL fails, will fix... |
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By "will fix" you mean that DX will fail too, right? |