Hi, I've have code that allows me to specify a target alpha and target rotation value, and I can specify how long the game should take to reach these values. Now setting either of these works - but when I tell the code to alpha AND rotation at the same time it will process the alpha only (but removing the instruction to alter the alpha will make the rotation work!).
Before I delve into my own code, is there something with BMax that doesnt allow you to rotate and change the alpha of an image simultaneously? Thanks
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