LoadAnimImage
BlitzMax Forums/BlitzMax Beginners Area/LoadAnimImage
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Hi after using LoadAnimImage, I've asserted that the image loads which it does, but when I look in image - frames in the debugger, all the frames are Null.....anyone any ideas how this would happen if the image is loading? thanks |
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You have to use (e.g. drawimage) the frame to create the TImageframe object. It is the pointer to this object that you see in the debug window. |
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hmm.any time I try and change the frame, it says 'attempt to index array element beyond array length'.....yet it seems to loads the image and frames alright - aside from asserting the image (which I am doing) is there any way to check how many frames its actually loaded? Thanks |
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dont you specify the amount of frames with loadanimimage? |
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Have you got any code to share? Anyway... image:TImage=loadanimimage(etc etc) print len(image.frames)+1 |
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I did specify how many frames...unfortunately the code is scattered and large so I cant share...thanks Tonyg I'll see what the len code spits out. |
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Ok...just to check something obvious...in the cell_count field if I specify 9 frames, then as its an array they are stored 0...8? thanks |
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Yes, unless the first frame parameter has something other than 0 in it.Image:TImage = LoadAnimImage("Image.png",32,32,0,9) will have frames 0..8 Image:TImage = LoadAnimImage("Image.png",32,32,1,9) will have frames 0..7 |
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Don't forget that will only reflect what you put in. It's when you try to use a frame there'll be a problem. You could check the imagewidth/imagelength divided by len(image.frames) to make sure it returns you frame size. |
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Ok guys sorted. There was a bug elsewhere in my code which loaded an image without animation frames, when I was convinced it was loading an image with frames. Dahh! Thanks for all the help. |