Fonts and Commercial Apps

BlitzMax Forums/BlitzMax Beginners Area/Fonts and Commercial Apps

Ant(Posted 2006) [#1]
Hi, been looking through the fonts stuff and was surprised that you can just load a system font! Yes! With this in mind I was wondering what system people used for fonts for commercial apps - can you just use a ttf and bundle it with your game (guess it depends on copyright) or do people mainly use font 'sheets' and grab images from that? What are the advantages/disadvantages of each?
Thanks


Chris C(Posted 2006) [#2]
just incbin a public domain ttf, there's gotta be 1000's on the internet!


xlsior(Posted 2006) [#3]
IIRC:

A .ttf font contains instructions for the computer on how to draw the font, not just a bitmap -- so it is considered a program, and is protected by US copyright law like any other program.

A typeface, on the other hand, cannot be copyrighted in most countries.

That means that is is legal to take a commercial font, create a bitmap image of the letters, and use it in your commercial game. You cannot, however, legally include a commercial .ttf file without a license from the creators.

You'll find that the vast majority of .ttf's you can find online are copyrighted, so there would be resitrctions to using them as-is... If the font file is public domain, you're fine either way.

(One problem I noticed, though, is that there are *tons* of copyrighted fonts that are found and incorrectly classified as public domain on many of the font collection CD's and internet websites... When in doubt, go for the bitmap route instead.


TartanTangerine (was Indiepath)(Posted 2006) [#4]
Check the license, most of them do not cover for commercial usage. Even making a bitmap from a font does not allow you to use it in commercial projects.

If in doubt contact the licensor and gain permission, don't make assumptions.


Ant(Posted 2006) [#5]
Very interesting. Thanks for all the advice.