Marks ODE Mod

BlitzMax Forums/BlitzMax Beginners Area/Marks ODE Mod

Eric(Posted 2006) [#1]
I'm trying to play around with marks ODE mod, I know it's a work in process but I thought I'd ask if anyone has tried to use it in a 2D app? If so can you show a tiny example.

Thanks,
Eric


Chris C(Posted 2006) [#2]
I really wouldnt recommend forcing ode into 2d, you could try limiting one axis of all the bodies, but that would almost certainly lead to tears...

Personally I prefer to use marks mod as a starting place but import a seperatly compiled version of the library, as it stands theres no way to change the optimisation level of the compiler that max spawns so this messes up the opcode part which means trimesh collisions wont work properly

ode will now compile using msys (command line tool for mingw) and this is the way I'd reccomend going...

This also means you can configure for double percision as well.


Chris C(Posted 2006) [#3]
http://www.blitzbasic.com/Community/posts.php?topic=56295

eric just saw this might be right up your street someones done a rather neat port of a 2d dynamics lib all in max!


Eric(Posted 2006) [#4]
Thanks for the input... I thought maybe the ode module would work... :(

I'm looking at the link now...thanks.