I really wouldnt recommend forcing ode into 2d, you could try limiting one axis of all the bodies, but that would almost certainly lead to tears...
Personally I prefer to use marks mod as a starting place but import a seperatly compiled version of the library, as it stands theres no way to change the optimisation level of the compiler that max spawns so this messes up the opcode part which means trimesh collisions wont work properly
ode will now compile using msys (command line tool for mingw) and this is the way I'd reccomend going...
This also means you can configure for double percision as well.
|