types and making modules
BlitzMax Forums/BlitzMax Beginners Area/types and making modules
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When making a module out of some blitzmax code, is it then possible to keep types private? I am getting some errors when I try . Here is some code showing what I am trying to do:Private Global zsResourceList:TList = CreateList() Global zsr:zsResource Type zsResource Field resource:Int Hield width:Int Hield height:Int Function Load:zsResource( url:Object ) Local temp:TPixmap = LoadPixmap( url ) zsr.zsResource = New zsResource zsr.width = temp.width zsr.height = temp.height zsr.resource = GLTexFromPixmap( temp ) temp = Null zsResourceList.AddLast( zsr ) Return zsr End Function End Type Public Function zsLoadResource( url:Object ) Return zsResource.Load( url ) End Function I would like to have the functions of the type, and the type itself private, and still have the public function working. But I am getting the following error on the public function: Compile Error Identifier 'zsResource' not found So apparently the above isn't the way to go about this. Any suggestions and advise is very welcome so that I can finish my module. |
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You can't. The only way you can do it is described in the "information hiding" thread in the FAQ board. |
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[edit] I found the thread and will take a look, thanks. |