How are you guys loading models (aka Just Shoot Me
BlitzMax Forums/BlitzMax Beginners Area/How are you guys loading models (aka Just Shoot Me
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Ok I see a lot of people doing normal stuff in BMax like we did in Blitz3D. How are you guys loading models, terrains, and controlling the camera. 1. Is there a standardized .3ds or .b3d model loader that everyone is using? 2. How do I access and control the camera? I can put a triangle on the screen and color each vertice a different color but that isn't very fun lol. Please don't be harsh... :p |
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theres a milkshape loader in one of the nehe examples in the showcase, theres also a 3ds loader floating about that birdie did I think... |
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1) Dunno, but there is a MD2 loader in the codearchive. 2) By using glRotate/glTranslate or gluLookAt under OpenGL. I have no idea what to do under DirectX. But here is my camera type: Quite big and ugly and nowhere near perfection, but it works for me. Local cam:Tcamera = Tcamera.create() cam.Place( 20,20,20 ) cam.LookAt( 20,0,-20 ) while mainloop cam.LookAt( l1.x_pos,l1.y_pos,l1.z_pos ) cam.Render() wend |
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Noooooo!! lol I'll have a crack at making a camera system that imitates the camera in Blitz3D and adding it to the archives. |