Creating a GL context with Bmax 1.12
BlitzMax Forums/BlitzMax Beginners Area/Creating a GL context with Bmax 1.12
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Already figured it out.GLGraphics( SCRX, SCRY, 0, 60, GRAPHICS_BACKBUFFER|GRAPHICS_DEPTHBUFFER ) If depth is set to zero then its windowed at the current desktop depth. It was in another post, just didn't find it first time around. |