Creating a GL context with Bmax 1.12

BlitzMax Forums/BlitzMax Beginners Area/Creating a GL context with Bmax 1.12

Bremer(Posted 2005) [#1]
Already figured it out.

GLGraphics( SCRX, SCRY, 0, 60, GRAPHICS_BACKBUFFER|GRAPHICS_DEPTHBUFFER )


If depth is set to zero then its windowed at the current desktop depth. It was in another post, just didn't find it first time around.