Error 1000
BlitzMax Forums/BlitzMax Beginners Area/Error 1000
| ||
Hi, I've made my game and it works fine, so I want to create a binary app of it. However, when I do so (Build GUI App), and try to run it, it gives me 'Error 1000' Does anyone know what this is, and what could be causing it? Thanks, KrayzBlu |
| ||
Where does this error display? (i.e. in the console output or as a dialogue?) |
| ||
It's a dialogue :/ |
| ||
does anything different occur if you build it with debug on? |
| ||
No :( |
| ||
what version are you using and have you done a syncmods? |
| ||
1.10, and yes I have. |
| ||
have you installed any mods other than the default BRL ones? |
| ||
also, if your game works fine when running from the IDE, try running it then browsing to the folder where your source is and run the executable BMax creates. |
| ||
Nope, no other mods Tried running and still the same thing :/ |
| ||
Near as I can tell ( http://lists.apple.com/archives/carbon-development/2003/Jun/msg01935.html ), this is an error to do with the executable not being in a list of some sort (or out of a folder), unfortunately, I don't have a mac so it's not so easy for me to test things. another page detailing a solution for another app: http://www.rapattoni.com/citrix/issues/5.htm |
| ||
something you might want to test as well:Framework BRL.basic Print "test" build the above code (not as a GUI app) and run it, see what happens with that. |
| ||
http://www.cdrom-guide.com/forums/showthread.php?t=255014 This person apparently had to update OSX to get rid of the error (don't know if that would solve it for you though). |
| ||
LOL Ok, I got it ;) It only gives the error if you rename the app after you build it ;) If you don't rename it, it works fine (easy, quick solution) Thanks for your help, much appreciated :) |
| ||
ahhh... that would explain the missing from list thing. You could always rename the source file then compile that though. :) |