user defined keys
BlitzMax Forums/BlitzMax Beginners Area/user defined keys
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I'm adding to my game the ability for users to define their own keys, but have hit a bit of a brick wall. I can't work out how to do it at all. This is what i've done so far in a little test program. (code) Graphics 640,480,0,60 Local upkey% While Not KeyHit(key_escape) upkey=GetChar() If KeyDown(upkey) Then DrawText "up",10,10 Flip Cls Wend (/code) The above doesn't work, and im a bit stumped as to what to try next any suggestions/code examples? cheers Charlie |
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You could use upkey=waitkey() which will wait until the user hits a key and return the integer value. Getchar returns the ascii code and doesn't sem to be mapped for the cursor keys. |
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thanks very much, i hadnt thought of looking for waitkey cheers charlie |
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Edit: Wait, think I got the wrong end of the stick. Sorry. if you have a look at the help for keydown and keyhit, there are specific key codes for each key. the up key is KEY_UP, so If KeyDown(KEY_UP) Then DrawText "up",10,10 will work. To assign user specified keys you can use an array like: local playerOneKeys[]=[KEY_UP,KEY_DOWN,KEY_LEFT,KEY_RIGHT,KEY_ENTER] if keydown(playerOneKeys[0]) debuglog "player has pressed their up key." endif Then you can change it easily by going: playerOneKeys[4]=KEY_F which will change the player's first key from ENTER to F That what you were thinking of? |
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yes, but its just a different way of doing the same thing. thanks a lot charlie |
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