Raster Bar in BlitzMax?
BlitzMax Forums/BlitzMax Beginners Area/Raster Bar in BlitzMax?
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hiya all.... I try to create Raster Bar but it doesnt show on the screen....what I am doing wrong? [CODE] Graphics 640,480,0 ' set randomizer SeedRnd MilliSecs() ' bar generation And control variables Global barHeight = 256 Global barHeightHalf = barHeight Global barSpeed = 2 Global barPosition = 0 ' Create Image For Raster Bars '--------------------------------------------------- For i = 0 To 15 SetColor i * 16, 0, 0 DrawLine 0, i, 640, i DrawLine 0, 31 - i, 640, 31 - i Next SetAlpha 0.75 Local barImage1=CreateImage(640,32,1,DYNAMICIMAGE|ALPHABLEND) GrabImage barImage1,0,0 For i = 0 To 15 SetColor 0, i * 16, 0 DrawLine 0, i, 640, i DrawLine 0, 31 - i, 640, 31 - i Next Local barImage2=CreateImage(640,32,1,DYNAMICIMAGE|ALPHABLEND) GrabImage barImage2,0,0 For i = 0 To 15 SetColor 0, 0, i * 16 DrawLine 0, i, 640, i DrawLine 0, 31 - i, 640, 31 - i Next Local barImage3=CreateImage(640,32,1,DYNAMICIMAGE|ALPHABLEND) GrabImage barImage3,0,0 While Not KeyHit(1) Cls j = 0 angletemp = angle For i = 0 To 7 Select j Case 0 DrawImage barImage1, 0, 240 + Sin( angletemp ) * 80 Case 1 DrawImage barImage2, 0, 240 + Sin( angletemp ) * 80 Case 2 DrawImage barImage3, 0, 240 + Sin( angletemp ) * 80 End Select j = j + 1 If j > 2 Then j = 0 angletemp = angletemp + 8 Next angle = angle + 1 If angle > 359 Then angle = angle - 360 DrawImage barsImage, 0, barPosition barPosition = barPosition - barSpeed Flip Cls Wend End [/CODE] |
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hey pretty cool :) here is the fixed code :) you were referencing barsImage, which did not exist so I changed it to barImage1 DrawImage barsImage, 0, barPosition change to DrawImage barImage1, 0, barPosition here is the full code SetGraphicsDriver GLMax2DDriver() Graphics 640,480,0 ' set randomizer SeedRnd MilliSecs() ' bar generation And control variables Global barHeight = 256 Global barHeightHalf = barHeight Global barSpeed = 2 Global barPosition = 0 ' Create Image For Raster Bars '--------------------------------------------------- For i = 0 To 15 SetColor i * 16, 0, 0 DrawLine 0, i, 640, i DrawLine 0, 31 - i, 640, 31 - i Next SetAlpha 0.75 Local barImage1=CreateImage(640,32,1,DYNAMICIMAGE|ALPHABLEND) GrabImage barImage1,0,0 For i = 0 To 15 SetColor 0, i * 16, 0 DrawLine 0, i, 640, i DrawLine 0, 31 - i, 640, 31 - i Next Local barImage2=CreateImage(640,32,1,DYNAMICIMAGE|ALPHABLEND) GrabImage barImage2,0,0 For i = 0 To 15 SetColor 0, 0, i * 16 DrawLine 0, i, 640, i DrawLine 0, 31 - i, 640, 31 - i Next Local barImage3=CreateImage(640,32,1,DYNAMICIMAGE|ALPHABLEND) GrabImage barImage3,0,0 While Not KeyHit(1) Cls j = 0 angletemp = angle For i = 0 To 7 Select j Case 0 DrawImage barImage1, 0, 240 + Sin( angletemp ) * 80 Case 1 DrawImage barImage2, 0, 240 + Sin( angletemp ) * 80 Case 2 DrawImage barImage3, 0, 240 + Sin( angletemp ) * 80 End Select j = j + 1 If j > 2 Then j = 0 angletemp = angletemp + 8 Next angle = angle + 1 If angle > 359 Then angle = angle - 360 DrawImage barImage1, 0, barPosition barPosition = barPosition - barSpeed Flip Cls Wend End |
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If you had switched on the debugger (Program -> Build Options -> Debug Build) it would have told you that you're attempting to access a "Null" object (one that does not exsist yet) in this line:DrawImage barsImage, 0, barPositionjust comment out the offending line (barsImage is not a valid image). |