Module Reference Updates?

BlitzMax Forums/BlitzMax Beginners Area/Module Reference Updates?

Corporate Dog(Posted 2005) [#1]
I just downloaded BlitzMax last night (Cross-platform game development? Sign me up.) and I'm still trying to get a handle on a lot of the module objects and functions.

I think I've learned that when any of the "core" modules get updated, I can use the "Synchronize Modules" menu option to get updated code for them.

But what about module documentation? Does that get updated by synchronizing modules too? I'm just noticing that I have a number of modules (like the Sockets module) that don't have any accompanying docs.

Thanks,
Corporate Dog


Yan(Posted 2005) [#2]
Welcome to the world of Blitz. :o)

The docs get regenerated when you sync mods, you'll need to restart the IDE to see them though.


Corporate Dog(Posted 2005) [#3]
My other problem, as it turns out, is that I needed to grab the 1.10 update. The mods don't sync if you don't have them in the first place. :)


FlameDuck(Posted 2005) [#4]
But what about module documentation? Does that get updated by synchronizing modules too?
For most parts, yes.

I'm just noticing that I have a number of modules (like the Sockets module) that don't have any accompanying docs.
They may not be written. You can check the accompanying sourcecode. :o>