Compil module under mac OS/X

BlitzMax Forums/BlitzMax Beginners Area/Compil module under mac OS/X

Filax(Posted 2005) [#1]
I don't understand how compile a module under mac os x

What i do :
--------------
-Open a console from Macintosh HD/Applications/Utilities/Console.

-cd /applications/blitzmax/bin
-./bmk makemods -r iglass.igl
-./bmk makemods -d iglass.igl

But BMK make ... nothing ! i have correctly install blitzmax
and Xcode (blitzmax start without problem)

This is a PDF file with the iglass module path.

http://www.blitz3dfr.com/tempo/compil.pdf

And this is my module header :
----------------------------------------
Module iglass.igl

ModuleInfo "Name: IGLass Core"
ModuleInfo "Description: Core function for Iglass GUI"
ModuleInfo "License: Shareware"
ModuleInfo "Authors: Filax"
ModuleInfo "CustomAttr: Please don't spread..."

Import BRL.retro
Import BRL.system
Import BRL.max2D
Import BRL.pixmap


Note : i use the same command under win32 ! and it work
perfectly ...


Koekelas(Posted 2005) [#2]
Place the mod you want to compile in the mod folder. Fire up the IDE and choose Program/Build Modules.


Nicolas.


Filax(Posted 2005) [#3]
Many thanks :)

I have made my first module on mac os X :) kiss !!

Pfiuu ...

When i use a mac , i love my pc ...


Koekelas(Posted 2005) [#4]
You can also build the modules using the command line but I thing its much easier this way.

I'm looking forward playing with the Mac version of IGlass ;).


Nicolas.