accesing and changing type members
BlitzMax Forums/BlitzMax Beginners Area/accesing and changing type members
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hi, i have previoulsy programmed in blitz basic 3D but i have a question about accesing and editing type members(fields) How do i do this in blitzMAX? when i do: pl.x = pl.x + 1 nothing happens... so is there a mysterious way that i ain't seeing here? Thanks in advance! Zep |
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That should work, and works fine for most people. What exactly does or doesn't happen? |
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Like... Type mything x:Int=4 End Type Local pl:mything = New mything pl.x:+1 Print pl.x 'prints 5? |
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i was just going to answer you guys, when i ran into a bad problem: can find interface for module "brl.blitz" this happened after i updated to 1.06 |
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You need to rebuild the modules in both release and debug mode. |
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thanks! |