Music in BMax
BlitzMax Forums/BlitzMax Beginners Area/Music in BMax
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Will be something like fmod implemented? Music module, for background music. |
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I started work on a Fmod module a while ago, hasn't got all commands in it, though. http://drago-tech.net/FmodWin32.zip http://drago-tech.net/FmodLinux.tar.gz you need to get the fmod lib from fmod though. check the readme for more info. laters |
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Maybe I can save you guys some typing... Mostly untested but all the commands/consts/structs are there. |
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Thanks! |
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Hi there, is the module finished, if so where can i get the finished version? i would also like to know if there are any bugs. |
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I have try to install correctly the module and the .a but when executing example i have an error message on FSOUND_SetOutput(FSOUND_OUTPUT_DSOUND); ??? An idea ? |
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I have heard blitz research state that there would be an official FMOD module. I am asking politely if this is still intended? |
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It works fine on my computer. Regards Sveinung |
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How about Macos X ? can someone test this please. |
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OpenAL looks good. It is used in Many commercial games on all 3 platforms. FMOD is great butis expensive. |
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Most people will find FMOD is free. have you ever released anything for sale? If you haven't, then fmod is free. Have you ever released shareware? if you have then fmod is $100. It's not expensive when put into perspective - if you don't make at least $100 in a couple of weeks then your title isn't destined to be shareware :) most people moan about the cost of middleware or sound, and they've never released anything for sale in their lives. Amazing really... Not a critictism to you, but an observation. |
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Has anyone got this working under Macos X ? |
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@filax I got the same thing when I used the content from Tea Virus. I think there is some bugs in that code. But the original from Drago works fine. Regards Sveinung |
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I have heard blitz research state that there would be an official FMOD module. They once said they plan to have an official music module, -possibly- FMOD, but I would think OpenAL would be a better option. |
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Fish, I agree. I re-read the license agreement for FMOD and it looks like winner for BMAX. It is very feature rich, well tested and has a huge following. any shareware title that is released using it should be able to recoup the $100 license fee (although on 3 platforms--mac, win and linux, the license would be $200. still no big deal) I would encourage BRL to release a mod for it and explicitly state that there is a license fee with it. |
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They once said they plan to have an official music module, -possibly- FMOD, but I would think OpenAL would be a better option. Nope, they did specifically say that there would be an FMod "wrapper". In this thread : http://www.blitzbasic.com/Community/posts.php?topic=35260 It's long, so the relevant quote is We will also provide an FMOD 'wrapper' module that will drive the FMOD sound system. However, you will have to ship with the FMOD dll and negotiate a license with FMOD. Their shareware license is very reasonable though. That doesn't mean they haven't changed their mind, of course. But they did definitely say there would be an FMod module, leaving us to license FMod as we needed to. |
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Where do I get this "libfmod.a" ? |
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Thanks for clarifying that there would be an official wrapper sybixsus! I had not seen that post. |
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@Badger Download it from FMOD Sveinung |
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Thanks. |
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Thanks Sybixsus. I remember that quote now =] |
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hum... cant get that fmod mod running get this error:Compile Error Identifier 'FSOUND_SetOutput' not found I installed the fmod.dll and the libfmod.a as instructed. get that error when i run the example. On windows XP. |