blitzmax documentation

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Pedro(Posted 2005) [#1]
I wonder if it is possible to have a look on the documentation delivered with blitzmax ?

I would like to check what is the BMAX functions available in term of 3D ?
Is bmax managed the quaternion natively ? If not : could we use the opengl rotate function and interact from BMAX ?

is the b3d format supported by BMAX ? is it the same format with bmax ?

and so on ...


dynaman(Posted 2005) [#2]
> I would like to check what is the BMAX functions available in term of 3D ?

None. 3D will be a seperate module.

Now if you want to do 3D and know OpenGL proper look up the nehe tutorials. They have a lot of source you can look at to see what it is like.


Pedro(Posted 2005) [#3]
It means that with BMAX we are obliged to use opengl ?

A version with 3D functions in "basic BMAX" is planned ? When ?


FlameDuck(Posted 2005) [#4]
It means that with BMAX we are obliged to use opengl ?
For the time being, yes.

A version with 3D functions in "basic BMAX" is planned ?
Yes.

When ?
When it's done. (There isn't an official release date, but don't be alarmed, there isn't an official release date on BlitzMAX for Windows/Linux either).


Pedro(Posted 2005) [#5]
thanks


ImaginaryHuman(Posted 2005) [#6]
Go look at some websites about OpenGL, you can learn what the command set it like.