Module question.
BlitzMax Forums/BlitzMax Beginners Area/Module question.
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I am new to the module stuff, so this may be the way it's sopposed to work, but I can't figure out why. When I use this codeStrict Framework BRL.GLMax2D Import BRL.Basic Import BRL.System Import BRL.WAVLoader Graphics 640, 300, 0 Local mystring$ = "TESTING" Repeat DrawText Lower$(mystring$), 1, 1 FlushMem; Flip Until KeyDown(KEY_ESCAPE)it tells me 'Identifier Lower not found' if I comment out the Import BRL.WAVLoader. What does the WAVLoader have to do with string commands? |
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You need Import BRL.Retro You aren't importing it, BRL.WAVLoader is. |
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Thanks. Don't know how I missed that one. |