Include font
BlitzMax Forums/BlitzMax Beginners Area/Include font
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Hi, I use a different font and currently have it in the game's font folder. It works fine with the following code: Global newfont=LoadImageFont("Fonts/davesfont.ttf", 20) SetImageFont(newfont) The font has been declared OK for non-commercial use. Is there anyway of using incbin with the font rather than distributing the ttf file with the game? I tried the following which didnt work: incbin "Fonts/davesfont.ttf" Global newfont=LoadImageFont("Fonts/davesfont.ttf", 20) Thanks, Dave. |
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Global newfont=LoadImageFont("incbin::Fonts/davesfont.ttf", 20) |
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I have just tested that and it didnt work. The first method works fine but incbin does not. Any ideas? |
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You can't incbin fonts directly... http://www.blitzbasic.com/Community/posts.php?topic=41362 |