Synchmod?

BlitzMax Forums/BlitzMax Beginners Area/Synchmod?

Spomo(Posted 2005) [#1]
Question:

If you have a system that is NOT connected to the internet, then how can you get the current "synchmods"?

Here's the problem...

My PC - connected to the net.
My MAC - *not* connected to the net and part of a render-farm, so moving it isn't feasible.

Any workable solution?

Thanks.

-Spo-


Bot Builder(Posted 2005) [#2]
Sure. Syncmods on your pc and copy over your mods directory.

You'll have to recompile all the modules and as such have gcc installed, or mac equivalent installed.


Spomo(Posted 2005) [#3]
All I need to do is copy the entire mods directory and then just build them on my mac?

Do I need anything else other than the "mods" directory?

Thanks

-Spo-


Bot Builder(Posted 2005) [#4]
I'm not sure what mac requires for compiling C/C++/ObjC/ASM but you'll need it since uber low-level mods use alot of C


Perturbatio(Posted 2005) [#5]
the Mac requires X-Code developer tools.


Spomo(Posted 2005) [#6]
Ok, I tried the old copy and replace on my Mac.

BlitzMax gave me errors that it couldn't create the file /tmp/etc/etc/etc......

So, i reinstalled BlitzMax on my Mac, reinstalled the 1.01 core update and rebuilt the mods. It worked, but no docs. I ended up copying my "docs" folder from the PC to the mac so I could have the mods docs.

Odd. I have no idea what is going on.

-Spo-


ImaginaryHuman(Posted 2005) [#7]
The documents are also synchronized and updated so yes you would've needed to copy over the docs also.


Bot Builder(Posted 2005) [#8]
no, all you need is to call

bmk docmods

XD

I prolly should have mentioned that. Copying works too though.


Spomo(Posted 2005) [#9]
Cool. Thanks.

Any idea why the Mac version of Blitzmax gave me "unable to create file /tmp/etc...." errors when I tried to build the mods?

Thanks.


Bot Builder(Posted 2005) [#10]
Do you have X-Code? Also, make sure there isnt a space in the path to bmax.


Spomo(Posted 2005) [#11]
Yes. X-code is there. Completely installed.

This problem only occured after I copied the "mods" directory from my PC version of BlitzMax to my mac and tried to re-compile them.

Otherwise, I had no problem.

Odd.

-Spo-


Bot Builder(Posted 2005) [#12]
what's the full error anyway? Whenever i have those there is a space in the path to the code, a bad bmax bug that NEEDS FIXIN!

Oh, and you should call bmk makemods -r as well


Spomo(Posted 2005) [#13]
Stupid mac question:

How do I get to a command prompt to type

bmk makemods -r

(Yes, I'm new to Mac - got a mini yesterday morning)

Thanks again!

-Spo-


eni(Posted 2005) [#14]
Applications Folder > Utilities > Terminal