The problem with BlitzMax....

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fredborg(Posted 2005) [#1]
Is that it is so damn hard to return to Blitz3D.

Top job! Well done Mark, Simon, and everyone else involved!

(Sorry for posting here, but where else should I put it)


Jeremy Alessi(Posted 2005) [#2]
Agreed ... Blitz3D is still great ... but I feel sloppy coding with it now. BlitzMax = Bricks & Mortar ... while Blitz3D is like building a Sand Castle ... something like that.


skn3(Posted 2005) [#3]
haha, I agree whole heartedly


Beaker(Posted 2005) [#4]
It is very good indeedy. Definitely in a different league to any other BASIC variant around.


AntonyWells(Posted 2005) [#5]
Blitz3D? Hah, that's not even been run on my computer since max came. One year from now it'll be a hazy memory.


John Pickford(Posted 2005) [#6]
Well I'm working on 2 projects one in Max one in B3D. I get the syntax mixed up sometimes but it's not too bad.


EOF(Posted 2005) [#7]
I think its worth mentioning just how stable BlitzMax (W32Beta) is.
So far, all the demos I've tried fire up without a hitch.
A good sign of a quality programming language indeed.

I also like the small exes which can be produced via 'FrameWork'.

Oh, and the 'sync modules' feature is a great way to update the language.

Max needs a new slogan though ...


BLITZMAX - A BEDROOM CODERS WET DREAM


fredborg(Posted 2005) [#8]
BlitzMax joke:
Ball$ = "Baseball"
Try
	Throw Ball
Catch Ball$
	Print "Caught "+Ball
EndTry



Robert(Posted 2005) [#9]
Oh dear, its downhill from here...


Beaker(Posted 2005) [#10]



N(Posted 2005) [#11]