Some good OpenGL resources
BlitzMax Forums/BlitzMax Beginners Area/Some good OpenGL resources
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Here are some good OpenGL resources to help you learn OpenGL programming from BlitzMax. http://www.mevis.de/~uwe/opengl/opengl.html - An online html listing of all the OpenGL commands which goes on to detail all of the syntax and usage for those commands, great quick-reference http://fly.cc.fer.hr/~unreal/theredbook/ - An online html book describing how OpenGL works at doing what it does and how to use it to achieve results, very informative http://www.opengl.org/ - The official OpenGL website with all the latest news, specifications, etc http://www.sgi.com/products/software/opengl/ - The Silicon Graphics website where OpenGL originated http://www.gimlay.org/~andoh/opengl/index.html - An interesting website with lots of resources and links to OpenGL-related material, faq's etc http://www.parallab.uib.no/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ - The online redbook OpenGL reference guide, same as before, but with a better interface/index http://developer.apple.com/graphicsimaging/opengl/ - The OpenGL page at Apple ;-D Enjoy! :-) |
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thanks :) |
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Another one:- http://nehe.gamedev.net/ |
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Yeh, this is all good stuff. Also, the OpenGL Superbible was in its Third Edition recently - I have the Second Edition - not sure how much they differ. It's quite comprehensive - lists commands, their purpose, description, paramenters and other stuff - quite comprehensive I think. Also, teaches you how to do stuff (albeit in C++), but it concentrates on the GL stuff. |
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sweeet |