FrameWork... How TO ?
BlitzMax Forums/BlitzMax Beginners Area/FrameWork... How TO ?
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sorry i don't know if already asked! if i use framework to reduce the exe size the compiler give me errors... prg sample... ----------------------------------------- Strict framework brl.max2d framework brl.random Graphics 640, 480, 32 Const MaxStar: Int = 30 Type tStar Field X, Y : Int Field Speed, Angle : Float EndType Global Stars: tStar[MaxStar] Global StarSprite: tImage StarSprite = LoadImage("Star.png", MASKEDIMAGE) MidHandleImage StarSprite SeedRnd MilliSecs() For Local j:Int = 0 To MaxStar-1 Stars[j] = New tStar Stars[j].X = Rand(0, 639) Stars[j].Y = Rand(0, 479) Stars[j].Angle = Rand(0, 360) Stars[j].Speed = Rand(1, 3.5) Next While Not KeyHit(KEY_ESCAPE) Cls For Local J:Int = 0 To MaxStar-1 Stars[j].Angle :+ Stars[j].Speed Stars[j].y :+ Stars[j].Speed SetRotation Stars[j].Angle DrawImage StarSprite, Stars[j].X, Stars[j].Y If Stars[j].Y > 544 Then stars[j].Y = -64 Stars[j].X = Rand(0, 639) EndIf If Stars[j].Angle > 360 Then Stars[j].Angle = 0 Next Flip Wend End --------------------------------------------------------- |
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You can only use a single framework at a time. So you should perhaps make a module that imports specific modules needed for your game. |
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This compiles, but dies at the drawimage command. |
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The framework command doesn`t highlight here I`ve just noticed. Should it? Jason. |
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it doesn't for me either. |
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That code will need a png loader, see the firepaint sample for an example use of Framework + Imports. |