Terrain sample
BlitzMax Forums/BlitzMax Beginners Area/Terrain sample
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Hi all, I just purchased BlitzMax and am trying to create a terrain. Are there any built in terrain functions that would make that easier? i.e. a bitmap that creates the heights, another for texture etc.? Thanks - Balt |
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Blitzmax doesn't have a 3d engine at the moment. Yould have to create your own, wait for the 3d module to be completed or use an existing 3d engine that can import heightmaps. |
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Or... you could do it in OpenGL:) L8r, |
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I need to do it in opengl anyway because i need some pretty advanced fog stuff. Any tutorials anywhere on how to do that with opengl? |
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If I come acroos any I'll post'em.. But a Google search might render some examples. BTW.. OpenGL Rocks!. I'm learning it now, but I like what I see :) L8r, |
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Did you get the two standard books, the red book and the blue book? They are extremely well written, albeit for C. But the samples should work just fine, although the official GL version out is 1.4 (blitzus supports 1.2) |
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Yes.. I have the online versions and some other tutorials. Very useful.;) L8r, |
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I'm reading the OpenGl docs as well at the moment, interesting reading! |
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best tuts are http://nehe.gamedev.net anyway ... at least out of my sight :) |
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See if you can get some ideas from these tutorials... http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg4.htm |
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I have a quadtree based terrain if people bug me enough I may convert into BlitzMax. ;) and Nehe, and GameDev's tutorials are good too :) I already have some converted of Nehe's to blitz+ (Back when I made my OpenGL thing for it). so they shouldn't be too hard to shove in bmax. |
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Drago, that would be really interesting to see! (bug bug bug...) ;) |