Hold It
BlitzMax Forums/BlitzMax Beginners Area/Hold It
| ||
I was using maxgui.drivers() to generate a frameless window, now I'm running into another problem. While I have a fairly good routine I wrote to handle reading keys, I am finding there is no way of easily determining if a key is HELD DOWN. That is, normally you would use: if keydown(key_left) then x:-4 Instead by using maxgui CreateWindow(), keydown() can no longer be read. I know I can use PollEvent(), CurrentEvent.ID, event_keydown, event_keyup, event_keyrepeat, but there is not one for (as near as I can tell), event_keyheld (which turns to zero once you let go of the key). My question (and likely it is a beginner's one) Is there some way to tweak the system to allow keydown() again or some command or function I'm not familiar with that will give me the equivalent of keydown() - and to put it back in to activation ? Or ... failing that, a remarkably easy way to remove the standard border that accompanies any graphics () command. That would actually be more desired, then I won't have to use maxgui.drivers() at all and will have keydown() fully available for use. |
| ||
Yeah, you can read these posts I wrote to you, for that exact purpose you described: - http://www.blitzbasic.com/Community/posts.php?topic=105463#1284913 - http://www.blitzbasic.com/Community/posts.php?topic=105463#1286356 |
| ||
Ah, nailed it ! I just needed this one line of code: EnablePolledInput() Checking keyboard, now active, checking mouse, now active. That's the lot of it ! I think I'm in the right area as that was indeed a simple answer for what I needed, many thanks, Kryzon !! I'll post a new updated Key Reader routine once I get all that nasty PollEvent() code outta there. |