BlitzMax options extendibility
BlitzMax Forums/BlitzMax Beginners Area/BlitzMax options extendibility
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Been a heavy Blitz3D user and just got started with BlitzMax and trying to grasp things. I wonder if BlitzMax supports the same extension and libraries via declarations or how does that work? I imagine it differs as .dll is Windows only? What are the options in BlitzMax to add for example lowlevel access to OS in the same way Blitz3D did? |
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the windows libraries can be imported using the "Import" keyword followed by "-l" + "dll_name" (dll_name is the name of the library you want to import) then use Extern to map the functions ex: Import "-luser32" The "decls" is actually your code Extern Function GetDC:int (hwnd:int) = "GetDC@4" End Extern for external dynamic libraries, you 'll need to load the library -> LoadLibraryA it will look like something like this Local dll:Int = LoadLibraryA ("my_dll.dll") Global MyDllFunction() If dll MyDllFunction = GetProcAddress (dll, "dll_function_name") EndIf; |