Types B3D
BlitzMax Forums/BlitzMax Beginners Area/Types B3D
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Hi, I'm trying to understand the change of Blitz3D to BMX, mcuho I can not understand because I do not speak English for documentation. Someone can give me a simple example please well explained?; B3D Type message Field caption$ End Type Local m.message = new message m.message\caption$ = "Hello" Print m.message\caption$ Delete m.message |
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' BlitzMax Type message Field caption:String End Type Local m:message = new message m.caption = "Hello" Print m.caption So: -- some minor changes in which symbols are used (`.` -> `:`, `\` -> `.`, etc.) to make it look more like other modern languages -- uniform type tag notation for builtin types (`:Int`, `:Float` etc. are allowed) -- type tags are no longer allowed within field-access expressions - only on declarations (note: you didn't need them in B3D either, good style is to leave them off for both languages anyway) -- Delete no longer exists, no need to delete anything It's optional, but you should also place a Strict or SuperStrict declaration at the top of your code. Otherwise BlitzMax does strange things and sometimes tries to convert objects to ints, which is unnecessary and confusing. |
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Thank you. How can you approach this to OOP. For example inheritance, polymorphism, where I can find examples of this? |
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This tutorial has a lot of good information. http://www.blitzbasic.com/Community/posts.php?topic=59233 The link to the file is dead, but you can get the files from this post. http://www.blitzbasic.com/Community/post.php?topic=59233&post=1173462 |
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@Tom Toad. Thanks You :) |