TYPES and ARRAYS
BlitzMax Forums/BlitzMax Beginners Area/TYPES and ARRAYS
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Hi to all, this is my first post after finally trying out blitzmax. Im already having issues with TYPES that have an ARRAY assigned to them. Ive read through a few tutorials...erm..what????? This is how I used to do it. TYPE invader x ; y ; speed ENDTYPE GLOBAL list[] as invader ; dim list[40] xp=20;yp=20 for a=0 to 39 list[a].x=xp ; list[a]=yp xp=xp+25 if xp is greater than ten in a row, drop down several pixels and reset xp to 20....etc next What is the Blitzmax translation to creating the ARRAY linked to a TYPE and filling it with values? Many thanks |
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Type Invader Field x:int, y:int, speed:int End Type global invaderArray:Invader[40] local xp:int = 20, yp:int = 20 For local a:int = 0 to 39 invaderArray[a] = new Invader invaderArray[a].x = xp invaderArray[a].y = yp xp :+ 25 Next bye Ron |
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Thanks Ron! |
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Ive added an object called- IMAGE to the Type. This dictates which GFX image is keyed to each part of the array. Before I did this I simply used: DRAWIMGAE hawk,invaderArray[a].x,invaderArray[a],y Im loading the GFX this way, Global hawk:TImage ; hawk=LoadImage("GFX/hawk1.png",-1) And then tried assigning it to the ARRAY via: invaderArray[a].im = hawk This brought up an error message...doh. Unable to convert from TImage to INT. I understand whats going on but need help in implementing ,,,[a].im into the DRAWIMAGE command. Thanks for your patience. Mark |
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What type is "field im"? It should be "field im:Timage" Bye Ron |
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thanks |
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I am actually alot brighter than I sound. :) Blitzmax is vastly superior to my old language: GLBasic. And to be quite honest, I`m very excited by what Blitz has to offer. |