Programming Items To be used Blitz3D

BlitzMax Forums/BlitzMax Beginners Area/Programming Items To be used Blitz3D

Killsgaurd(Posted 2014) [#1]
Hi, i am new and i was wondering if you guys could teach me about programming items like weapons to used, like an Axe or a Knife or a Gun but id like to know alot about programming for getting a person into a vehicle. Thank you an have a nice day :D


H&K(Posted 2014) [#2]
10 print "Axe Used"


Zethrax(Posted 2014) [#3]
Read all the help file tutorials that came with Blitz3D (click the 'Help' tab in the Blitz3D IDE. The help page should show by default when you start the IDE). Read the various tutorials in the forums. Read through the command instructions in the help files too, to give yourself a rough overview. The help files appear to be out-of-date ( http://www.blitzbasic.com/Community/posts.php?topic=103568 ) so you might be better off looking through the ones in the online manuals linked in the navigation bar at the top of this page( http://www.blitzbasic.com/Manuals/_index_.php ).

Once you've got a rough overview of the language, start looking at the various samples that came with Blitz3D (you can find them linked from the the main help page in the IDE). Also take a look at the various bits of code in the code archives on this site (navigation bar above > Community > Code Archives ( http://www.blitzbasic.com/codearcs/codearcs.php )).

Copy some of the samples or code archive code and play around with it (that's what it's there for). Note that the samples that come with Blitz3D include ( http://www.blitzbasic.com/b3ddocs/command.php?name=Include&ref=2d_cat ) a file that sets the graphics mode manually. You'll probably want to comment out the line the include command is on and code the missing graphics command ( http://www.blitzbasic.com/b3ddocs/command.php?name=Graphics&ref=2d_cat | http://www.blitzbasic.com/b3ddocs/command.php?name=Graphics3D&ref=3d_cat ) into your copy of the code sample.

Usually you're not going to get far asking people to explain high-level stuff to you on the forums. Most people are happy to help you out with specific lower-level problems (questions about commands, problems with your code, etc), but the higher-level stuff takes far too long to explain and the questions involved are often too vague to really formulate a good answer to.

The best approach is usually to start small and work your way up to larger projects over time.


Amanda Dearheart(Posted 2014) [#4]
What type of game are you trying to proGram?