Lua Mod clarification
BlitzMax Forums/BlitzMax Beginners Area/Lua Mod clarification
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I experimenting/Lerning with pub.Lua now What I read is zeke.luajit2 is .exe fast Lugi look very good documented With luajit2 I could just: ' Import pub.Lua Import zeke.luajit2and it worked Is Lugi suppose to work like this: My program <---> Lugi(API) <---> zeke.luajit2/pub.Lua? |
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I can only compile zeke.luajit2 in debug mode I can see/use: jit.on()/jit.off() Release I get: C:/BlitzMax/bin/ld.exe: cannot find -lluajit Build Error: Failed to link C:\BlitzMax\MOBii\INI\EDii.exeIt's not matter If I got lua51.dll in the projectmap or NOT |
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I found my problem for release: I need to copy libluajit.a to C:\BlitzMax\lib It look like I don't need to copy lua51.dll to my project map, and my exe only get 100Kb bigger! I copy the projectmap with the release exe to another HD and jit.on() is working without the lua51.dll sieve.lua: Total time = 0.128 Totally easy to get started with: zeke.luajit2, cheers zeke Time to start Gluing.. |