Bullet Physics wrapper
Blitz3D Forums/Blitz3D Userlibs/Bullet Physics wrapper
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Official site: http://tools.mirage-lab.com Features: - Visual debugging; - Rigid bodies (convex and concave hulls); - Soft bodies (cloth and volume objects); - Forces and acceleration; - Triggers and Magnets; - Advanced raycast; - Joints and Vehicle; - Collisions (grouping, masking and detection); - and more... Last edited 2011 |
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Looking Nice, Will have a look at it, when i get home. |
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Interesting demos! Running smoothly and looking nicely. Well done. |
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Nice physics wrapper. Many demos. Only downside is Russian docs only. I might buy it if you include English docs. Good work. Last edited 2011 |
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Looking great! |
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Looks great! I was wondering if there was any plan for a BlitzMax version? |
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Yeah this would be a definite buy if it were for BlitzMax! :) |
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this is really good. An English Help file would be great tho! |
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Another physics engine that will not be followed, like Newton, Physx... :( Interesting demos! Running smoothly and looking nicely. Well done. Ah ah ah.. Last edited 2011 |
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wow, nice work. Be nice to see some examples of the b3d source code. I went thru all of the examples, appears to be pretty complete and ready to go. I liked all of the examples, awesome work! I'd buy if I was using B3d and needed some physics, but I'm doing larger stuff with Leadwerks. Good stuff. |
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Thanks :) The English documentation maybe soon... If there will be a free time then will make for a BlitzMax version. Last edited 2011 |
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:( |
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Ooh nice OpenAL wrapper to? definitely interested in both of these products :D EDIT: From a quick play the openAL wrapper seems to be playing samples in the wrong "key"/pitch/frequency or whatever :S but haven't played around with it enough to be sure quite what it is. Last edited 2011 |
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I'm curious why this BlitzAL wrapper hasn't been pushed more? seems to be no mention of it on these forums? yet from a quick glance it seems fairly robust and feature rich and a decent step up from native blitz 3D sound? |
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> seems to be no mention of it on these forums? Yes, this wrapper has been made recently. > yet from a quick glance it seems fairly robust and feature rich and a decent step up from native blitz 3D sound? BlitzAL is more functional. Rolloff Factor control for each source, it is all that is necessary for happiness :D |
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Bullet wrapper runs silky smooth on my target platform (3gig dual core, 8800GT) unfortunatly as above the lack of English documentation is making me a little wary of purchasing it tho I can probably work it out for myself from the examples which are fairly intuitive. |
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Hi! Very nice, it works great ! But I have two questions: 1. When are then English dokumentations available ? Will they ever come ? 2. I need variable Friction for the Wheels of a Car, so that it can "break out" or sth. like this. I tried to change the Friction of the Map, but this didn't matter oO |
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Another physics engine that will not be followed, like Newton, Physx... :( Mirage-Lab reminds me of AMT-Lab from Russia and its unsupported Newton wrapper. Just a coincidence for sure. |
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ToeB 1. English documentation is ever to be, but it will be small. 2. Friction of wheels can be set by means of this function: btWheelSetFrictionSlip(wheel%, friction#). lo-tekk >Just a coincidence for sure. It's true. |
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Thank you, but i have a few more problems with your lib: 1. It doesnt matter what value i set to btWheelSetFriction. the wheels always grip 100% on the Street, so i can't drift or do sth like this.. 2. What is the "btVehicleSetCoordinateSystem" for ? 3. If the car jumps over a ramp and fly through the air, its velocity turns to zero.. But most important here: How can I drift with my car ? (can i at all?) |
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btVehicleSetCoordinateSystem used before creation wheels of a vehicle for set coordinate system. It is better to use exactly the same way as in Example Car.bb. If the car jumps over a ramp and fly through the air, its velocity turns to zero.. Ņan be an example to show? I don't understand what you mean. How can I drift with my car ? Dynamically reduce the friction of back wheels at turn. |
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This is the Blitz Bullet thread right? |
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Yes |
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Nice, is $12, no English doc. All examples work in Win 8 desktop or laptop. |
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No problem yet! |