Parallax Mapping demo with FastExtension library
Blitz3D Forums/Blitz3D Userlibs/Parallax Mapping demo with FastExtension library
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New small and amazing experiment created by my friend MadMedic. I am assured — it will be pleasant to you :) Download Parallax Mapping demo p.s. Use "Space" key for disable effect. Last edited 2011 |
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That's absolutely beautiful. Brilliant work, both of you. |
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Wow - real depth. Even on the edges and corners. Will this be in FastExt in future? Last edited 2011 |
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@John Blackledge: I think — yes. But depth on the edges most likely should be cleaned, as now it is more similar to artifacts. |
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Wow, looks very good. Looking at the "on" and "off" difference, it seems you're using the diffuse mode for cubemaps? About the artifacts, there are a few. I noticed not only at the edges of the cube by itself, but also when a tip of it goes off-screen - it's like it is consumed by the border of the screen. The top of the screen also displays some random lines that travel - these lines disappear when you turn the effect off. Being consumed by border of the screen (easier seen in motion): Travelling lines across the top of the screen: |
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Looks great! I hope this does get added to FastExt. Jason. |
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@Kryzon: Yes, I know about it. We plan to use other method to exclude all similar problems. |
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..im long time away from B3D, but you Mikhail keep surprising me every time i see your new FastExt features..simply incredible man..congrats to both, you and MadMedic...from what I can see now, what is left to really be nailed down is..animation /hardware skinning/..after that, I think Mark should give ya medal of honor+B3D source code :) |
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Great demo. Parallax mapping is great even not fundamentel. The one and only missing fundamental feature in Fastex (or in entire Blitz) is the scalable FSAA. |
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code sample where? |