Shadows experiments
Blitz3D Forums/Blitz3D Userlibs/Shadows experiments
| ||
My friend "Madmedic" has created small demonstration (advanced shadows with FastExtension library). I suggest you to test it. Download demo here And download latest demo Use keys: WSAD - move, Shift - high speed, F1 - wireframe, F2 - shadows without diffuse textures. And right mouse button for change position of anim-object. Last edited 2011 |
| ||
Looks and works OK but I think your suggested framerate is a little optimistic. It claims over 90fps here. I've been farting around with computers for long enough to know something below 30fps when I see it. |
| ||
Runs quickly enough here. I saw no reason to doubt its claim (~ 144 FPS); very smooth. There's a lot of flickering of the shadows, though (i.e. visible shifting pixels at the edges). Perhaps some blurring or smoothing would be in order? |
| ||
@Yasha: Smoothing - it's real, but drop down FPS, you should understand it... |
| ||
nice ... future update? :) Last edited 2011 Last edited 2011 |
| ||
Yeah... Its pretty bad the flickering. Disabling the cubemaps and set the texture to 2048x2048 did made it better - but then the FPS went way down. |
| ||
Runs very very fast on a modern PC - over 300fps on a 3gig Core 2 Duo w/ GTX260 and a lot more than that on a Q9550 w/ GTX470... if you can solve the flickering on the edges of the shadows (modern PCs should be capable of this while still doing decent performance) I'd happily buy fastext all over again just for this feature. People might be thinking its lower fps due to the head simulation on the freelook - it "glides" towards where your input is (in the style of games like Arma) rather than immediatly following it (as games like quake). Heres a screenshot taken with fraps to prove its running that fps: (from windowed mode) Fullscreen in HD resolutions its actually faster than this due to modern GPU/drivers being more opptimised for higher resolutions. Last edited 2011 |
| ||
Flickering, hmm... Where? ;) What's new: - flickering fixed - smooth fadeout FX for shadowmap - now orthogonal projection is used for best result - other small problems is fixed Download new demo! |
| ||
That looks very good indeed. 94 FPS here. So are those characters using the B3D animation system, or did you have to roll your own? |
| ||
150 FPS here..i havent used b3d for ages, but I admit, dear Mikhail, you squeezing juice out of it incredibly..this is really beautiful looking shadow system.. |
| ||
Wow nice job, the edges nicely blend now - and its even faster here than the last one. |
| ||
@Yasha: B3D |
| ||
590~ fps at 1440x900 Great work! |
| ||
For anyone interested in following the original thread http://translate.googleusercontent.com/translate_c?hl=en&ie=UTF-8&sl=ru&tl=en&u=http://forum.boolean.name/showthread.php%3Ft%3D14479&prev=_t&rurl=translate.google.co.uk&usg=ALkJrhhvadhSGA92r4Bb7SwcWPvsRLfekg Heres hoping something comes of this. Last edited 2011 |
| ||
Thats pretty slick for B3d. |
| ||
Any chance on this for miniB3D? Pretty please??? :) |
| ||
..im started to believe that best thing for B3D future is that Mark should hand it over, in source form, to Mikhail and let him tune up/upgrade whole thing.. :) |
| ||
IMO the best thing hope for b3d is a community-project that replicates the entire api based on another engine like Irrlicht(DX_8/9,OGL,software renderer) |
| ||
Yeah - I second you Naughty about Mikhail. |
| ||
This shadow system is great and fast. I see many new features in demo. Is this the new shadow system of Fastlib? |
| ||
Seems there is a SDK of the proshadows for download from the original forum topic. Last edited 2011 |
| ||
Think its using a trial version of a newer version of fastlibs tho so not much practical use atm. |
| ||
Looking at the SDK it uses Fastlib 1.14 but if you replace fastext.bb and the dll with your lateist version it will work. |
| ||
Any news on this? doesn't seem to have been much update in the original thread lately either :( |
| ||
For completeness: here's the ProShadows_008(sdk), which actually contains the multi-shadows code and media. |
| ||
Where demo parallax Fastlibs? |
| ||
Hmm, not sure what you mean.. |
| ||
There was an example of parallax bump map with fast libs libs. |
| ||
I don't also know if there is parallax in those demos, but you should post this to another or new thread. I think this is out of topic with shadows. :-) |