Using Blender to create stuff for Blitz3D
Blitz3D Forums/Blitz3D Userlibs/Using Blender to create stuff for Blitz3D
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I have found a way that works, though a bit awkward. You will need Giles Lightmapper and AD3C, both (I think) are free. Export from Blender as 3DS Then import into AC3D. The texture will not show but load in seperately. UV works too. Then SAVE as AC3D Load into Giles, set up lights and render. Save as B3D. It's taken a while for me to work this out, so it will save you time. Dicon |
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Why AC3D? |
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Why don't you just use the .b3d exporter for Blender? Works perfectly including 2 UV sets for lightmapping and animated skinned meshes. http://www.blitzbasic.com/Community/posts.php?topic=70429 |