nSprite2 & isometric 2d (not 3d)

Blitz3D Forums/Blitz3D Userlibs/nSprite2 & isometric 2d (not 3d)

Matty(Posted 2010) [#1]
Hello,

I wrote a 2d isometric game recently, and thought of porting it to blitz3d to make lighting and a few other things a little easier, but I wanted to use nsprite2, which I already own a licence to, and found that although the code ported across pretty much perfectly, the images drawn using ns_drawimage for the tiles are not z-ordered correctly. In standard blitzplus/blitzbasic 2d images are drawn one at a time on top of another, but with nsprite2 it does not seem that images get drawn 1 on top of another or at least in the correct order. Is there someway to get the images in nsprite2 to draw 'in the order the draw commands are issued'. It seems to work for different images, but does not work if i use the same tile in lots of different places..the way you usually would in a 2d tiled game.